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SIFU - The Squats

The Squats are the first real level in Sifu, hideout of your first target : Fajar the botanist. It is themed around the element of wood. Our goal here was to play with overgrown vegetation and green-ish/orange-ish color schem troughout the level to make the player feel the themed element as he progresses inside the hideout. We had to do it in a way that the environment slowly shifts from a chinese abandonned urban area, taken over by drug gangs, to a bamboo forest as the player makes its way to the end of the boss fight.
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I worked on a few sections as an Environment Artist during early production stages when I arrived at Sloclap, under the art direction of Paul-Emile Boucher. Block out and a major portion of the layout was already established by Clément Masset.
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Collaborative work,
See additional credits below
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ART DIRECTOR
https://www.artstation.com/peboucher
CONCEPT ARTISTS
https://www.artstation.com/shaose
https://www.artstation.com/hcy2506
ASSOCIATE LEAD ARTIST (enviro + lighting)
https://www.artstation.com/clementmasset
ENVIRONMENT & LIGHTING ARTIST ON THE SQUATS
https://www.artstation.com/loiclefranc
ENVIRONMENT ARTISTS ON THE SQUATS
https://www.artstation.com/a_clevinger
https://www.artstation.com/sylvainrongras
LIGHTING ARTIST ON THE SQUATS
https://www.artstation.com/eliedubois
CHARACTERS BY
https://www.artstation.com/guybrusht
https://www.artstation.com/morganeperrin
FX ARTIST
https://www.artstation.com/clamz