The Club is the second level of Sifu, hideout of your 2nd target : Sean the fighter. It is themed around the element of fire. The main goal here was to create an underground nightclub hiding a fightclub behind the stage, and then make it brutally shift to a traditional chinese village in fire, while mirroring the nightclub's layout at the same time. This transformation represents the state of mind Sean is in : full of rage and stuck in a loop of violence.
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I worked as an Environment Artist on some locations of the level at mid production stages under the art direction of Paul-Emile Boucher. Most of the layout was already established by Clément Masset and Marwan Ghandri. On some locations, I worked on top of the first block out.
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The streetfood cart in the start up alley of the level is the first prop I modeled for the game when I arrived at Sloclap.
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Collaborative work,
See additional credits below
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ART DIRECTOR
https://www.artstation.com/peboucher
CONCEPT ARTISTS
https://www.artstation.com/shaose
https://www.artstation.com/hcy2506
ASSOCIATE LEAD ARTISTS (enviro + lighting)
https://www.artstation.com/clementmasset
https://www.artstation.com/marwanghandri
ENVIRONMENT ARTISTS ON THE CLUB
https://www.artstation.com/a_clevinger
https://www.artstation.com/sylvainrongras
LIGHTING ARTIST ON THE CLUB
https://www.artstation.com/celeste_ebran
CHARACTERS BY
https://www.artstation.com/guybrusht
https://www.artstation.com/morganeperrin
FX ARTIST
https://www.artstation.com/clamz