I am very proud to share with you my latest work on my graduation project after 5 years of studies at New3dge art school : YOLYN AM.
I was mainly in charge of the enemy characters from concept, sculpting and modeling to texturing and some animation.
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The game takes place in a post apocalyptic world, more precisely in the Mongolian Gobi Desert where various nomad tribes went back to a traditionnal way of life but mixed with high technologies from the old era they can find on their way. Everything you see, except the Zbrush renders, has been captured in realtime in Unreal Engine 4 with ray-tracing.
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I worked on this project for a year at New3dge art school with an amazing team :
-Technical Artist : https://www.artstation.com/tinoburot
-Environment Artist : https://www.artstation.com/thomasbldck
-Environment Artist : https://www.artstation.com/lunay
-Environment Artist : https://www.artstation.com/tendhys
-Character Artist : https://www.artstation.com/romainmenard
Here is a link to our game's website if you want to see more : https://www.new3dge.com/projetyolyn-am
I hope you like it :)
Video showcase (real time in UE 4 with ray-tracing)
Boss Turn UE4
Cultists Turn UE4
The Clan - Sculpt Process
Yolyn Am - Trailer