I'm very glad to share some of my work on the game REMATCH. I worked on it as a Character Artist from the early days of the project in early 2022 to mid production in mid 2024. I helped with early tests and research regarding the customization pipeline and the creation of each asset types first under the art direction of Servane Altermatt (early development), and then Sabrina Tobal. Here are some customizations made using only assets I've worked on (heads, hair, shoes and clothes. Bodies were made by Morgane Perrin). Please, note that many of these assets have been reworked here and there by my wonderfull colleagues at SLOCLAP before the release of the game in June 2025.
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Collaborative work, see additional credits below.
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LEAD CHARACTER ARTISTS
https://www.artstation.com/morganeperrin
https://www.artstation.com/guybrusht
ASSOCIATE LEAD CHARACTER ARTISTS
https://www.artstation.com/vincent_chambin
https://www.artstation.com/yannlavrand
CHARACTER ARTISTS
https://www.artstation.com/jeanavisse
https://www.artstation.com/loukyo
https://www.artstation.com/oxeen
ART DIRECTOR
https://www.artstation.com/sabrinatobal
https://www.artstation.com/shaose
CONCEPT ARTISTS
https://www.artstation.com/hcy2506
https://www.artstation.com/hirisson
https://www.artstation.com/paulrabaud
ASSOCIATE LEAD TECHNICAL ANIMATOR
https://www.artstation.com/roxane-hansmann
ASSOCIATE LEAD GAMEPLAY ANIMATOR
https://www.artstation.com/dulours
ASSOCIATE LEAD CINEMATIC ANIMATOR
https://www.artstation.com/daccardomelanie
CINEMATIC ANIMATORS
https://www.artstation.com/sharpi_animation
https://www.artstation.com/annefpi
LEAD VFX ARTIST
https://www.artstation.com/clamz
ASSOCIATE LEAD VFX ARTIST
https://www.artstation.com/hugom
VFX ARTISTS
https://www.artstation.com/vliebaert
https://www.artstation.com/milozfx
https://www.artstation.com/l-perillier
LEAD TECHNICAL ARTIST
https://www.artstation.com/eg0
TECHNICAL ARTISTS
https://www.artstation.com/yannesparbie
https://www.artstation.com/marinbourgne