An exercice I did for school. We had the choice to create our own design or not, but the goal was to apply the game art workflow to a shield and texture it. 2nd try on Substance Painter :)
-Some modeling in 3DS Max
-Sculpt in Zbrush
-Retopo and UVs in 3DS Max and 3D-Coat
-Baking in Marmoset
-Texturing in Substance Painter
-Rendered in Marmoset
-Compositing in Photoshop
Shield Turn